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quick is meant to be the fast option, but it only changes how repeated attempts are handled - it still works through every variation of a strategy regardless. For strategies built around a fake TLS handshake, that means testing dozens of small tweaks (different TTLs, different TCP tricks, extra padding, split positions) well past the point where an early exit would have been possible. The new veryquick level stops as soon as a strategy succeeds, instead of continuing through the rest just to be thorough. It's a separate option rather than a change to quick, so quick, standard, and force behave exactly as they did. |
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